He is quite inept in combat and regularly messes up his jumps. He simply has to be attacked until the fight is over. ![]() As a boss, he deals no damage due to his nail being made of shellwood. He then becomes the final boss of the first trial. If saved, he once again complains about the Knight meddling in his supposed heroics.If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. This service is very useful if the Shade is in a difficult to reach area or has a lot of Geo on it.įound stuck in spider webs, presumably having been captured by the beasts of Deepnest. Upon summoning the Shade, it must still be defeated to restore the Knight's SOUL meter and lost Geo. In return for Rancid Eggs, Jiji offers a service to summon the Knight's Shade from wherever it spawned in the world. In-game eventsĬonfessor Jiji is found behind a locked door in Dirtmouth that requires a Simple Key to open. They are described as being different from Jinn and more complete. These masters oppose order and have minds that are stated to be other. ![]() Jiji makes mention of her "masters" whom she also shares with Steel Soul Jinn. She notes that the land is now covered with the stains of regret, and wonders what would happen to her should she fall asleep again. She was asleep there for a very long time but was woken up when the Knight entered. Suggestions were once made to forcibly open the door, but awful groaning from within kept the townsfolk at bay. Residents of Dirtmouth have long pondered on a mysterious stone door at the base of the Crystal Peak beyond their graveyard. Beating him grants the Rivalry achievement. If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. If saved, he once again complains about the Knight meddling in his supposed heroics. He has forgotten the Knight and introduces himself again.įound stuck in spider webs, presumably having been captured by the beasts of Deepnest. Zote can be found in a corridor leading back to the storerooms of the City of Tears. ![]() If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion. Hitting his shell here grants the Neglect achievement. If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. He regards the Knight as beneath him and accuses them of constantly getting in his way.įound along the path leading to Greenpath. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. Unfortunately, because it is made of shellwood, it cannot deal damage. He named his nail "Life Ender" because names supposedly have power. This is ultimately revealed to be a promise of glory for himself. ![]() Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise.
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